The ships contain a random selection of modules. However, some storage slots may be damaged, especially on the larger ships (all empty storage slots are always damaged on the Ark). One key exception is the Ark, which is always found with 80% Hull. Random ships are generally in good condition, with 100% fuel, 100% oxygen, and 100% hull. The type of ship can be any of the thirteen ships except for the Nomad (the only way to discover the Nomad is as a Graveyard Ship). These ships are always found in the same locations, but the type of ship and its installed modules are randomly determined. Two different categories of ship are found on the map: every map contains 23 Random Ships additional Graveyard Ships are possible if that option is enabled, each corresponding to a previous failed game.Įvery game map contains 23 Random Ships. Installing a Stellar Embryo module on an unused ship creates a backup save point for the current game.Any ship left behind in a star system will remain there until the end of the game any resources left on the ship will always be available if you later return to that star. Ships can be turned into storage caches by filling them with resources.The new ship can be used temporarily, for example, you can use it to mine/probe the planets in the current star system without depleting the fuel/oxygen on your primary ship.You may want to permanently take over the new ship, especially if it is a better type of ship (larger and/or more efficient), or has useful modules installed on it. Discovered ships have many possible uses: Stars possibly containing abandoned ships can be identified remotely using the Interferometer, which categorizes ships as "Anomalies" (however, "Anomaly" can also possibly mean a Space Station).Ĭlicking on a ship in the star system view allows you to approach it, at which point you have the option to take over the ship (leaving your current ship in its place) and/or move resources between ships. These ships are marked as "Beacon, Abandoned Ship" in the star system view. Other ships will be encountered as the player explores the map. The only exception is the Flea, which is too small and can only fit an Interplanetary Reactor, a Space Folder, and 20 Hydrogen. In general, the departure ship always has the same starting conffiguration, i.e., it contains the same five core modules and resource stacks as the Nomad. Choosing a better departure ship makes early gameplay much easier. These ships are unlocked when certain objectives are first revealed, and also when each objective is completed. Successfully finishing the game (e.g., completing one of the game objectives) in the Nomad is extremely challenging most players will want to move to a better quality ship as soon as possible.Ī feature introduced in Out There: Alliance is the ability to unlock up to eight alternative departure ships. The departure ship always contains the five core modules ( Drill, Hydrogen Probe, Interplanetary Reactor, Space Folder, and Telescope) and some basic resources (10, 20, and 16 ). The player starts the game in the Nomad, which is a somewhat small ship with unremarkable base ratings.
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